Optimize Asset
Increase or decrease the quality of assets inside the playable. Coming soon — needs an additional dashboard tool, not related to the Cocos build.
Optimize the assets used in your playable — raise quality for capable devices, or lower it to keep the ad small and smooth on older phones. This operates on the assets themselves, not the Cocos build.
Coming soon. Asset optimization is on the roadmap. It relies on an additional dashboard-side tool and is not related to the Cocos build, so it isn't available in the parameter editor yet.
Quality / Optimization
| Setting | What It Does |
|---|---|
| Quality Level | Increase or decrease the rendering quality of objects in the playable |
Lower quality keeps the ad smooth on older phones; higher quality looks sharper on capable devices.
Related
- Color Grading — Apply an effect to an asset
- File Formats — Asset specs and limits
Image Handler
Optimize an uploaded asset and apply effects to it — asset-level color grading and quality optimization, applied to the image itself, not the running game.
Color Grading (Monochrome & Lumetri)
Apply a color grade to an asset — one highlight color via hex with everything else grayscale, plus brightness, saturation, contrast, grayscale, and hue rotate.