PlayableLabs Docs

Parameter Dashboard Handbook

Customize your playable ad at app.playablelabs.ai.

Customize your playable ad at app.playablelabs.ai.


What Do You Need?


What's Included

Two-layer system: UI is automatic, Config requires approval.

UI Layer - Visual Components (Auto)

Always included. No approval needed. Changes apply instantly.

ComponentParameterCocos ComponentWhat You Change
SpriteComponentParametercc.SpritespriteFrame, spriteColor, enable
LabelComponentParametercc.Labelstring, labelColor, fontSize, isBold, outlineColor, shadowColor, enable
ButtonComponentParametercc.ButtonAll Sprite fields + label text and styling
UINodeComponentParametercc.Nodeenable, position, rotation, scale
UITransformComponentParametercc.UITransformcontentSize, anchor
CameraComponentParametercc.Cameraprojection, fov, orthoHeight, near, far
ProgressBarComponentParametercc.ProgressBarprogress, totalLength, reverse
UIOpacityComponentParametercc.UIOpacityopacity

See Full UI Layer reference.

Config Layer - Behavior Settings

Included if parameter exists in your dashboard. Affects how the game plays and sounds, not just how it looks.

CategoryParameters
Timer & LevelTimer value, timer danger second, level value
SoundBackground music, interaction / win / lose SFX, music & SFX volume, sound-on-first-touch
QualityRendering quality level
RedirectInteraction redirect, auto-redirect on end, end-card click-anywhere, store links

See Full Config Layer reference.

Reusable Parameters Across Future Games

Custom parameters can be reused across future games. Once implemented for your first game, they can become part of your template for later playables.

StageFirst GameFuture Games
ImplementationWe build itAlready in your template
What you provideRequirements + referencesNew values or reuse notes
AdjustmentsDefined during setupReuse as-is or request changes

See Full Recurring Offer details.


Complete Feature List

Everything the parameter system can customize, and where to find it:

FeatureWhat You ControlWhere
PreloaderEnable, background color/image, logo, game name, CTA text, progress barLoading Screen
Entrance VideoA video that plays at the startLoading Screen
Intro ZoomZoom-in on the main object, then out to gameplayCamera & Intro
Image & GIF OverlayAdd PNG/GIF art over the gameplay (position, scale)Overlays & Object Swap
In-Game UITimer, level, IQ bar, HUD — position, scale, color, visibilityGame UI Elements
Background & ColorSolid/gradient color, image, video, material colors, dynamic positionBackgrounds
Monochrome & GradeHighlight color + grayscale, brightness, saturation, contrast, hueColor Grading
Main Object SwapReplace the hero object (FBX/OBJ/PNG)Overlays & Object Swap
CTA Button & App IconPosition, scale, color, replaceable imagesButtons · Logos & Icons
Top BannerFont, color, highlight words, background, two-line, alignmentText & Headlines
IQ BarDynamic bar — colors, font, iconGame UI Elements
Camera SettingsPerspective/orthographic, transform, FOV, render distanceCamera & Intro
QualityRaise/lower rendering qualityOptimize Asset
Sound & MusicMusic, interaction/win/lose SFX, volumes, first-touchSound & Music
TutorialFinger + text: enable, color, position, boing, scale, PNGTutorial
End CardLogo, title, CTA, static image, click-anywhereEnd Cards
Redirect & StoreInteraction / end / click-anywhere redirect, store linksRedirect & Store
Animation & MotionEntrance, attention, feedback, celebration, reward, text & tutorial presetsAnimation & Motion Presets


Need Something More?

Parameters not in your dashboard require development. See Custom Development.


Get Started

  1. Quick Start - Make your first change
  2. What's Included - UI Layer - Visual parameters
  3. What's Included - Config Layer - Gameplay values

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