Parameter Dashboard Handbook
Customize your playable ad at app.playablelabs.ai.
Customize your playable ad at app.playablelabs.ai.
What Do You Need?
| Images & Colors | Gameplay | Screens |
|---|---|---|
| Add your logo | Adjust difficulty | Edit end card |
| Set brand colors | Change timers | Customize loading |
| Style buttons | Modify UI elements | Update tutorial |
What's Included
Two-layer system: UI is automatic, Config requires approval.
UI Layer - Visual Components (Auto)
Always included. No approval needed. Changes apply instantly.
| ComponentParameter | Cocos Component | What You Change |
|---|---|---|
| SpriteComponentParameter | cc.Sprite | spriteFrame, spriteColor, enable |
| LabelComponentParameter | cc.Label | string, labelColor, fontSize, isBold, outlineColor, shadowColor, enable |
| ButtonComponentParameter | cc.Button | All Sprite fields + label text and styling |
| UINodeComponentParameter | cc.Node | enable, position, rotation, scale |
| UITransformComponentParameter | cc.UITransform | contentSize, anchor |
| CameraComponentParameter | cc.Camera | projection, fov, orthoHeight, near, far |
| ProgressBarComponentParameter | cc.ProgressBar | progress, totalLength, reverse |
| UIOpacityComponentParameter | cc.UIOpacity | opacity |
Config Layer - Behavior Settings
Included if parameter exists in your dashboard. Affects how the game plays and sounds, not just how it looks.
| Category | Parameters |
|---|---|
| Timer & Level | Timer value, timer danger second, level value |
| Sound | Background music, interaction / win / lose SFX, music & SFX volume, sound-on-first-touch |
| Quality | Rendering quality level |
| Redirect | Interaction redirect, auto-redirect on end, end-card click-anywhere, store links |
See Full Config Layer reference.
Reusable Parameters Across Future Games
Custom parameters can be reused across future games. Once implemented for your first game, they can become part of your template for later playables.
| Stage | First Game | Future Games |
|---|---|---|
| Implementation | We build it | Already in your template |
| What you provide | Requirements + references | New values or reuse notes |
| Adjustments | Defined during setup | Reuse as-is or request changes |
See Full Recurring Offer details.
Complete Feature List
Everything the parameter system can customize, and where to find it:
| Feature | What You Control | Where |
|---|---|---|
| Preloader | Enable, background color/image, logo, game name, CTA text, progress bar | Loading Screen |
| Entrance Video | A video that plays at the start | Loading Screen |
| Intro Zoom | Zoom-in on the main object, then out to gameplay | Camera & Intro |
| Image & GIF Overlay | Add PNG/GIF art over the gameplay (position, scale) | Overlays & Object Swap |
| In-Game UI | Timer, level, IQ bar, HUD — position, scale, color, visibility | Game UI Elements |
| Background & Color | Solid/gradient color, image, video, material colors, dynamic position | Backgrounds |
| Monochrome & Grade | Highlight color + grayscale, brightness, saturation, contrast, hue | Color Grading |
| Main Object Swap | Replace the hero object (FBX/OBJ/PNG) | Overlays & Object Swap |
| CTA Button & App Icon | Position, scale, color, replaceable images | Buttons · Logos & Icons |
| Top Banner | Font, color, highlight words, background, two-line, alignment | Text & Headlines |
| IQ Bar | Dynamic bar — colors, font, icon | Game UI Elements |
| Camera Settings | Perspective/orthographic, transform, FOV, render distance | Camera & Intro |
| Quality | Raise/lower rendering quality | Optimize Asset |
| Sound & Music | Music, interaction/win/lose SFX, volumes, first-touch | Sound & Music |
| Tutorial | Finger + text: enable, color, position, boing, scale, PNG | Tutorial |
| End Card | Logo, title, CTA, static image, click-anywhere | End Cards |
| Redirect & Store | Interaction / end / click-anywhere redirect, store links | Redirect & Store |
| Animation & Motion | Entrance, attention, feedback, celebration, reward, text & tutorial presets | Animation & Motion Presets |
Quick Links
Need Something More?
Parameters not in your dashboard require development. See Custom Development.
Get Started
- Quick Start - Make your first change
- What's Included - UI Layer - Visual parameters
- What's Included - Config Layer - Gameplay values