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Image Handler

Image Handler

Optimize an uploaded asset and apply effects to it — asset-level color grading and quality optimization, applied to the image itself, not the running game.

The Image Handler works on your uploaded assets: it optimizes an image and applies effects to that asset — before it reaches the playable. These are asset-level operations, not in-game runtime effects.

Coming soon. Both Image Handler tools — asset optimization and color grading — are on the roadmap. They rely on an additional dashboard-side tool (not related to the Cocos build) and aren't available in the parameter editor yet.

Note: Each playable has different parameters. Below are common examples.

What's in This Section

TopicWhat You'll Learn
Optimize AssetRaise or lower the quality of assets in the playable
Color GradingMonochrome & Lumetri — highlight color + grayscale, brightness, saturation, contrast, hue

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