Image Handler
Image Handler
Optimize an uploaded asset and apply effects to it — asset-level color grading and quality optimization, applied to the image itself, not the running game.
The Image Handler works on your uploaded assets: it optimizes an image and applies effects to that asset — before it reaches the playable. These are asset-level operations, not in-game runtime effects.
Coming soon. Both Image Handler tools — asset optimization and color grading — are on the roadmap. They rely on an additional dashboard-side tool (not related to the Cocos build) and aren't available in the parameter editor yet.
Note: Each playable has different parameters. Below are common examples.
What's in This Section
| Topic | What You'll Learn |
|---|---|
| Optimize Asset | Raise or lower the quality of assets in the playable |
| Color Grading | Monochrome & Lumetri — highlight color + grayscale, brightness, saturation, contrast, hue |
Related
- Images & Colors — Element and background colors
- File Formats — Asset specs and limits
- Custom Development — Request new features