Gameplay
Gameplay Values
Adjust the numeric values shown during play — level, timer, and display formatting.
Adjust the numeric values the player sees during gameplay.
Note: Each playable has different parameters. Below are common examples.
In-Game Values
| Setting | What It Does |
|---|---|
| Level Value | The level number shown in the UI |
| Timer Value | Seconds on the gameplay countdown |
| Timer Danger Second | When the timer's danger effect starts |
These are Config Layer values — see Config Layer and Difficulty & Pacing.
Display & Styling
How those values look is part of the UI Layer:
| Element | What You Can Change |
|---|---|
| Level label | Text color, size, position, visibility |
| Timer label | Text color, size, outline, danger color |
| Score / counter | Text color, size, icon, visibility |
| IQ bar | Bar colors, font, icon |
See Game UI Elements for the full list.
Included vs Custom Development
| Included (Adjust Existing) | Custom Development (New Systems) |
|---|---|
| Level / timer values | New scoring formulas |
| Danger-second timing | New reward logic |
| Display styling & visibility | New combo systems |
| Show/hide toggles | New win/lose conditions |
Tip: Adjusting existing values uses the parameters already in your build. Building new systems requires custom development.
Note: Haptics and native mobile features are not supported in playable ads on ad networks.
Related
- Config Layer — Behavior settings
- Difficulty & Pacing — Timer and level tuning
- Game UI Elements — UI styling
- Custom Development — New systems