Recurring Parameter Offer
Any parameter that's not in the standard included set can be implemented once and reused across future games.
Custom parameters can be reused across future games. Once we build them for your first game, they can become part of your template for later playables.
How It Works
Any parameter that's not in the standard included set (UI Layer / Config Layer) normally requires custom development. With the Recurring Offer, once we build it for your first game, it becomes part of your template for future games.
| Stage | First Game | Future Games |
|---|---|---|
| What you provide | Requirements + references | Just the new values |
| Setup | We build it | Already in your template |
| Adjustments | Defined during setup | Reuse as-is or request changes |
What Qualifies
Any custom parameter you'd want to reuse across multiple games:
| Example Custom Parameter | First Game | Reused In |
|---|---|---|
| Custom difficulty curve | Built for your first game | Match-3, Puzzle, Runner |
| Branded loading animation | Built for your first game | Every future game |
| Custom win celebration | Built for your first game | Win screens in all games |
| Specific spawn pattern | Built for your first game | Reuse with new values |
| Tutorial branching logic | Built for your first game | All tutorials |
| Custom HUD layout | Built for your first game | All game UIs |
How to Qualify
When requesting custom development, tell us upfront which parameters you plan to reuse:
"This parameter will recur in our future playables" - that's all you need to say.
We'll:
- Build it once for your first game
- Add it to your account's parameter template
- Make it available for future games that reuse the same setup
Modifications to Recurring Parameters
If a recurring parameter needs adjustments for a future game:
| Modification Type | Typical Handling |
|---|---|
| Value changes only (e.g., change duration from 3s to 5s) | Reuse the existing parameter |
| Minor tweaks (e.g., add one new option) | Usually extends the existing setup |
| Behavior changes (e.g., new trigger logic) | May require an updated implementation |
| Complete redesign | Usually treated as a new custom request |
Examples
Example 1: Custom Difficulty Curve
First game (Match-3): Build a custom difficulty scaling system
Game 2 (Puzzle): Reuse the same difficulty curve
Game 3 (Runner): Reuse the same logic with different values
Game 4 (Shooter): Reuse the base logic, but adjust the trigger behavior
Example 2: Branded Loading Animation
First game: Build a custom logo animation
All future games: Reuse the same animation and swap the logo PNG
Example 3: Custom Win Celebration
First game: Build a confetti + sound + animation celebration
Game 2: Reuse the celebration and change the confetti color
Game 3: Reuse the celebration and add a new particle effect
Related
- UI Layer - Visual parameters
- Config Layer - Gameplay values available in the dashboard
- Custom Development - Request custom work
- Contact - Get started