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Recurring Parameter Offer

Any parameter that's not in the standard included set can be implemented once and reused across future games.

Custom parameters can be reused across future games. Once we build them for your first game, they can become part of your template for later playables.


How It Works

Any parameter that's not in the standard included set (UI Layer / Config Layer) normally requires custom development. With the Recurring Offer, once we build it for your first game, it becomes part of your template for future games.

StageFirst GameFuture Games
What you provideRequirements + referencesJust the new values
SetupWe build itAlready in your template
AdjustmentsDefined during setupReuse as-is or request changes

What Qualifies

Any custom parameter you'd want to reuse across multiple games:

Example Custom ParameterFirst GameReused In
Custom difficulty curveBuilt for your first gameMatch-3, Puzzle, Runner
Branded loading animationBuilt for your first gameEvery future game
Custom win celebrationBuilt for your first gameWin screens in all games
Specific spawn patternBuilt for your first gameReuse with new values
Tutorial branching logicBuilt for your first gameAll tutorials
Custom HUD layoutBuilt for your first gameAll game UIs

How to Qualify

When requesting custom development, tell us upfront which parameters you plan to reuse:

"This parameter will recur in our future playables" - that's all you need to say.

We'll:

  1. Build it once for your first game
  2. Add it to your account's parameter template
  3. Make it available for future games that reuse the same setup

Modifications to Recurring Parameters

If a recurring parameter needs adjustments for a future game:

Modification TypeTypical Handling
Value changes only (e.g., change duration from 3s to 5s)Reuse the existing parameter
Minor tweaks (e.g., add one new option)Usually extends the existing setup
Behavior changes (e.g., new trigger logic)May require an updated implementation
Complete redesignUsually treated as a new custom request

Examples

Example 1: Custom Difficulty Curve

First game (Match-3): Build a custom difficulty scaling system
Game 2 (Puzzle): Reuse the same difficulty curve
Game 3 (Runner): Reuse the same logic with different values
Game 4 (Shooter): Reuse the base logic, but adjust the trigger behavior

Example 2: Branded Loading Animation

First game: Build a custom logo animation
All future games: Reuse the same animation and swap the logo PNG

Example 3: Custom Win Celebration

First game: Build a confetti + sound + animation celebration
Game 2: Reuse the celebration and change the confetti color
Game 3: Reuse the celebration and add a new particle effect


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