PlayableLabs Docs
Getting Started

Config Layer Parameters

The Config Layer controls how the game behaves and sounds — timer and level values, audio, quality, redirect timing, and UI toggles. These affect the experience, not just the look.

Config Layer parameters control how the playable behaves and sounds — timer and level values, audio, quality, redirect timing, and UI toggles. Unlike the UI Layer (which changes how things look), these change how the game plays.


What is the Config Layer?

The Config Layer holds the non-visual settings of your playable. Each one is included if it exists in your dashboard.

GroupWhat It Controls
Timer & LevelCountdown length, danger warning, level number
SoundMusic and SFX tracks, volumes, first-touch audio
QualityRendering quality for low-end vs. capable devices
RedirectWhen the playable sends users to the store
UI TogglesShow/hide in-game UI elements

Timer & Level

SettingWhat It Does
Timer ValueHow many seconds the gameplay timer runs
Timer Danger SecondThe second at which the timer's "danger" effect starts (color/pulse warning)
Level ValueThe level number shown in the UI

When the in-game UI is disabled, all timer functions are automatically disabled too.


Sound

SettingWhat It Does
Background MusicReplaceable looping music track
Interaction SFXSound on tap / object interaction
Complete / Fail SFXWin and lose sounds
Music Volume / SFX VolumeLoudness sliders
Sound on First TouchStart audio after the first tap (on / off)

Full detail: Sound & Music.


Quality

SettingWhat It Does
Quality LevelRaise or lower object rendering quality across the playable

Full detail: Optimize Asset.


Redirect

SettingWhat It Does
In-game interaction redirectRedirect after N taps or custom actions
Auto-redirect on endJump to the store on win/lose (skip end card)
End-card click-anywhereTap anywhere on the end card to redirect

Full detail: Redirect & Store.


UI Toggles

Most in-game UI elements can be turned on or off, and repositioned or rescaled. See Game UI Elements.

ToggleWhat It Controls
Show timerCountdown display (disabling stops timer logic too)
Show levelLevel indicator
Show tutorialTutorial finger + text
Show IQ barDynamic progress bar

Parameter Input Types

The dashboard renders each setting with the right control:

TypeInputExample
NumberNumber fieldTimer 30
RangeSliderVolume 0100
BooleanToggleSound on first touch
SelectDropdownRedirect mode
AudioFile uploadBackground music (MP3)

What's Included vs Custom Development

✅ Included

If the parameter exists in your dashboard, you can change it:

  • Set the timer from 30s to 45s
  • Change when the danger warning appears
  • Swap the background music
  • Adjust redirect timing
  • Toggle UI elements on or off

🔧 Custom Development Required

If the parameter doesn't exist in your dashboard:

  • New game mechanics or win/lose conditions
  • New AI behaviors or spawn patterns
  • Wiring a value that isn't yet exposed

Rule: If you don't see it, it isn't wired into your build yet.


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