Config Layer Parameters
The Config Layer controls how the game behaves and sounds — timer and level values, audio, quality, redirect timing, and UI toggles. These affect the experience, not just the look.
Config Layer parameters control how the playable behaves and sounds — timer and level values, audio, quality, redirect timing, and UI toggles. Unlike the UI Layer (which changes how things look), these change how the game plays.
What is the Config Layer?
The Config Layer holds the non-visual settings of your playable. Each one is included if it exists in your dashboard.
| Group | What It Controls |
|---|---|
| Timer & Level | Countdown length, danger warning, level number |
| Sound | Music and SFX tracks, volumes, first-touch audio |
| Quality | Rendering quality for low-end vs. capable devices |
| Redirect | When the playable sends users to the store |
| UI Toggles | Show/hide in-game UI elements |
Timer & Level
| Setting | What It Does |
|---|---|
| Timer Value | How many seconds the gameplay timer runs |
| Timer Danger Second | The second at which the timer's "danger" effect starts (color/pulse warning) |
| Level Value | The level number shown in the UI |
When the in-game UI is disabled, all timer functions are automatically disabled too.
Sound
| Setting | What It Does |
|---|---|
| Background Music | Replaceable looping music track |
| Interaction SFX | Sound on tap / object interaction |
| Complete / Fail SFX | Win and lose sounds |
| Music Volume / SFX Volume | Loudness sliders |
| Sound on First Touch | Start audio after the first tap (on / off) |
Full detail: Sound & Music.
Quality
| Setting | What It Does |
|---|---|
| Quality Level | Raise or lower object rendering quality across the playable |
Full detail: Optimize Asset.
Redirect
| Setting | What It Does |
|---|---|
| In-game interaction redirect | Redirect after N taps or custom actions |
| Auto-redirect on end | Jump to the store on win/lose (skip end card) |
| End-card click-anywhere | Tap anywhere on the end card to redirect |
Full detail: Redirect & Store.
UI Toggles
Most in-game UI elements can be turned on or off, and repositioned or rescaled. See Game UI Elements.
| Toggle | What It Controls |
|---|---|
| Show timer | Countdown display (disabling stops timer logic too) |
| Show level | Level indicator |
| Show tutorial | Tutorial finger + text |
| Show IQ bar | Dynamic progress bar |
Parameter Input Types
The dashboard renders each setting with the right control:
| Type | Input | Example |
|---|---|---|
| Number | Number field | Timer 30 |
| Range | Slider | Volume 0–100 |
| Boolean | Toggle | Sound on first touch |
| Select | Dropdown | Redirect mode |
| Audio | File upload | Background music (MP3) |
What's Included vs Custom Development
✅ Included
If the parameter exists in your dashboard, you can change it:
- Set the timer from 30s to 45s
- Change when the danger warning appears
- Swap the background music
- Adjust redirect timing
- Toggle UI elements on or off
🔧 Custom Development Required
If the parameter doesn't exist in your dashboard:
- New game mechanics or win/lose conditions
- New AI behaviors or spawn patterns
- Wiring a value that isn't yet exposed
Rule: If you don't see it, it isn't wired into your build yet.
Related
- UI Layer — Visual parameters (always included)
- Sound & Music — Audio detail
- Redirect & Store — Store redirect detail
- Custom Development — Request new features
UI Layer Parameters
The UI Layer controls how things look — images, text, colors, buttons, visibility. Changes apply instantly in the dashboard preview. This layer is auto-scanned from your playable's
Animation & Motion Presets
A built-in motion library that can animate any UI element or effect — entrances, attention loops, tap feedback, celebrations, rewards, text, and tutorial hints.