Gameplay
Camera & Intro
Frame the scene with camera settings and an optional zoom-in intro sequence.
Control how the scene is framed — the camera angle, projection, and an optional zoom-in intro that shows off your main object before gameplay begins.
Note: Each playable has different parameters. Below are common examples.
Camera Settings
The camera can be tuned in two modes: Perspective (3D depth) or Orthographic (flat, no perspective distortion).
| Setting | What It Does |
|---|---|
| Projection | Switch between Perspective and Orthographic |
| Position (X / Y / Z) | Move the camera across all axes |
| Rotation (X / Y / Z) | Angle the camera across all axes |
| Field of View (FOV) | How wide the view is (Perspective mode) |
| Ortho Height | Zoom level for Orthographic mode |
| Render Distance | Near/far clipping — how close and how far the camera can see |
How to adjust
- Find the Camera settings in the dashboard
- Pick a projection mode (Perspective or Orthographic)
- Adjust position, rotation, and FOV / Ortho Height
- Preview from different angles
- Save
Tips
- Keep the background full-frame — when you change the angle, make sure the background still fills the screen so there are no black edges. The scene is built to stay responsive across angles.
- Perspective suits 3D games with depth; Orthographic suits flat, top-down, or 2D-style scenes.
- Small rotation changes read as more dynamic without hiding the gameplay.
Intro Zoom
An optional opening sequence that shows your game's main object zoomed in, then smoothly zooms out to the gameplay camera within a set duration.
| Setting | What It Does |
|---|---|
| Enable | Turn the intro sequence on or off |
| Start Position | Where the zoomed-in shot begins (selectable in the editor) |
| Start Rotation | The starting angle of the zoomed-in shot |
| Duration | How long the zoom-out takes before gameplay starts |
How it works
Zoomed-in on main object → smooth zoom-out → gameplay camera → play
↑ Start Position / Rotation ↑ within DurationTips
- Keep the Duration short (1–2 seconds) so users reach gameplay quickly.
- Point the Start Position at your most eye-catching object — this is the hook.
Related
- Overlays & Object Swap — Overlay art and hero-object swap
- Backgrounds — Keeping the background full-frame
- Custom Development — Request new features