PlayableLabs Docs
Gameplay

Camera & Intro

Frame the scene with camera settings and an optional zoom-in intro sequence.

Control how the scene is framed — the camera angle, projection, and an optional zoom-in intro that shows off your main object before gameplay begins.

Note: Each playable has different parameters. Below are common examples.


Camera Settings

The camera can be tuned in two modes: Perspective (3D depth) or Orthographic (flat, no perspective distortion).

SettingWhat It Does
ProjectionSwitch between Perspective and Orthographic
Position (X / Y / Z)Move the camera across all axes
Rotation (X / Y / Z)Angle the camera across all axes
Field of View (FOV)How wide the view is (Perspective mode)
Ortho HeightZoom level for Orthographic mode
Render DistanceNear/far clipping — how close and how far the camera can see

How to adjust

  1. Find the Camera settings in the dashboard
  2. Pick a projection mode (Perspective or Orthographic)
  3. Adjust position, rotation, and FOV / Ortho Height
  4. Preview from different angles
  5. Save

Tips

  • Keep the background full-frame — when you change the angle, make sure the background still fills the screen so there are no black edges. The scene is built to stay responsive across angles.
  • Perspective suits 3D games with depth; Orthographic suits flat, top-down, or 2D-style scenes.
  • Small rotation changes read as more dynamic without hiding the gameplay.

Intro Zoom

An optional opening sequence that shows your game's main object zoomed in, then smoothly zooms out to the gameplay camera within a set duration.

SettingWhat It Does
EnableTurn the intro sequence on or off
Start PositionWhere the zoomed-in shot begins (selectable in the editor)
Start RotationThe starting angle of the zoomed-in shot
DurationHow long the zoom-out takes before gameplay starts

How it works

Zoomed-in on main object → smooth zoom-out → gameplay camera → play
        ↑ Start Position / Rotation        ↑ within Duration

Tips

  • Keep the Duration short (1–2 seconds) so users reach gameplay quickly.
  • Point the Start Position at your most eye-catching object — this is the hook.

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