Gameplay
Gameplay
Adjust gameplay elements in your playable ad.
Adjust how your playable plays, sounds, and looks in-game.
Note: Each playable has different parameters. Below are common examples.
What's in This Section
| Topic | What You'll Learn |
|---|---|
| Game UI Elements | Timer, level, IQ bar, HUD styling & visibility |
| Camera & Intro | Camera angle, projection, and the zoom-in intro |
| Sound & Music | Replace music and SFX, set volumes |
| Overlays & Object Swap | PNG/GIF overlay art and hero-object swap |
| Redirect & Store | When and how users reach the store |
| Difficulty & Pacing | Timer, danger-second, and level tuning |
| Timing & Speed | Timer duration and pacing guidance |
| Gameplay Values | Level, timer, and display values |
Parameter Types
| Type | Examples |
|---|---|
| UI Styling | Timer style, level label, IQ bar colors, HUD position |
| Config Values | Timer seconds, danger second, level number, quality |
| Audio | Background music, interaction / win / lose SFX, volumes |
| Camera | Projection, angle, FOV, intro zoom |
| Redirect | Interaction redirect, auto-redirect on end, store links |
| Visibility | Show/hide any in-game UI element |
UI Styling vs Game Logic
| UI Styling / Config (adjustable) | Game Logic (requires development) |
|---|---|
| Timer value, danger second, level | Timer calculation logic |
| HUD colors, position, visibility | New scoring formulas |
| Quality level | New game mechanics |
| Camera angle & intro | New win/lose conditions |
Need Something Custom?
New AI behavior, spawn patterns, or mechanics not in your dashboard? See Custom Development.