PlayableLabs Docs
Gameplay

Gameplay

Adjust gameplay elements in your playable ad.

Adjust how your playable plays, sounds, and looks in-game.

Note: Each playable has different parameters. Below are common examples.

What's in This Section

TopicWhat You'll Learn
Game UI ElementsTimer, level, IQ bar, HUD styling & visibility
Camera & IntroCamera angle, projection, and the zoom-in intro
Sound & MusicReplace music and SFX, set volumes
Overlays & Object SwapPNG/GIF overlay art and hero-object swap
Redirect & StoreWhen and how users reach the store
Difficulty & PacingTimer, danger-second, and level tuning
Timing & SpeedTimer duration and pacing guidance
Gameplay ValuesLevel, timer, and display values

Parameter Types

TypeExamples
UI StylingTimer style, level label, IQ bar colors, HUD position
Config ValuesTimer seconds, danger second, level number, quality
AudioBackground music, interaction / win / lose SFX, volumes
CameraProjection, angle, FOV, intro zoom
RedirectInteraction redirect, auto-redirect on end, store links
VisibilityShow/hide any in-game UI element

UI Styling vs Game Logic

UI Styling / Config (adjustable)Game Logic (requires development)
Timer value, danger second, levelTimer calculation logic
HUD colors, position, visibilityNew scoring formulas
Quality levelNew game mechanics
Camera angle & introNew win/lose conditions

Need Something Custom?

New AI behavior, spawn patterns, or mechanics not in your dashboard? See Custom Development.

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