Sound & Music
Replace background music and sound effects, set volumes, and control first-touch audio.
Swap the music and sound effects in your playable, and control how loud each is.
Note: Each playable ships with default sounds already assigned. Replace them or adjust volumes as needed.
Sound Parameters
| Sound | What It Plays |
|---|---|
| Background Music | Loops during the playable |
| Interaction SFX | Plays when the player taps or interacts with an object |
| Complete / Win SFX | Plays on a successful outcome |
| Fail / Lose SFX | Plays on a failed outcome |
Each of these is a replaceable audio file. Upload your own to override the default.
Volume
| Setting | What It Controls |
|---|---|
| Music Volume | Loudness of the background music |
| SFX Volume | Loudness of all sound effects |
Volumes are sliders — set them anywhere from silent to full.
Sound on First Touch
| Setting | What It Does |
|---|---|
| Enable Sound on First Touch | Starts audio only after the user's first tap (on / off) |
Ad networks and mobile browsers often block audio until the user interacts. With this enabled, sound kicks in on the first touch instead of being silently blocked at the start.
File Requirements
Upload MP3 only — it plays on every browser and device, including old and low-end iPhones. Do not upload OGG (silent on iOS before 18.4).
See File Formats for bitrate and size guidance.
Tips
- Keep music loops short and seamless rather than one long track — smaller size, no audible seam.
- Use mono for short blips (tap, win, lose) — half the size, no audible difference.
- Audio counts toward the playable's total size budget — compress aggressively.
Related
- File Formats — Audio specs
- Config Layer — Other in-game settings
- Custom Development — Request new features